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FinaleStateAutomata (abc4j API Documentation)
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abc4j API Specification</EM>
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Class FinaleStateAutomata</H2>
<PRE>
java.lang.Object
  <IMG SRC="../resources/inherit.gif" ALT="extended by "><B>scanner.FinaleStateAutomata</B>
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<DT><PRE>public class <B>FinaleStateAutomata</B><DT>extends java.lang.Object</DL>
</PRE>

<P>
This class defines finale state automatas.
<P>

<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../scanner/AutomataDefinition.html" title="class in scanner"><CODE>AutomataDefinition</CODE></A></DL>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../scanner/FinaleStateAutomata.html#FinaleStateAutomata()">FinaleStateAutomata</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a new automata.</TD>
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<TD><CODE><B><A HREF="../scanner/FinaleStateAutomata.html#FinaleStateAutomata(scanner.AutomataDefinition)">FinaleStateAutomata</A></B>(<A HREF="../scanner/AutomataDefinition.html" title="class in scanner">AutomataDefinition</A>&nbsp;def)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new automata from the specified definition.</TD>
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<CODE>&nbsp;<A HREF="../scanner/State.html" title="class in scanner">State</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/FinaleStateAutomata.html#getCurrentState()">getCurrentState</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the current state of this automata.</TD>
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<CODE>&nbsp;<A HREF="../scanner/AutomataDefinition.html" title="class in scanner">AutomataDefinition</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/FinaleStateAutomata.html#getDefinition()">getDefinition</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the definition of this automata.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/FinaleStateAutomata.html#getReceivedCharacters()">getReceivedCharacters</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a string that representes the list of all characters
 received by this finale state automata.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../scanner/State.html" title="class in scanner">State</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/FinaleStateAutomata.html#getStartingState()">getStartingState</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the starting state of this automata.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../scanner/Transition.html" title="class in scanner">Transition</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/FinaleStateAutomata.html#getTransitionFor(char)">getTransitionFor</A></B>(char&nbsp;character)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the transition that can be activated from this automata's
 current state with the specified character.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/FinaleStateAutomata.html#initialize()">initialize</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initializes this state machine.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/FinaleStateAutomata.html#sendChar(char)">sendChar</A></B>(char&nbsp;character)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sends a character to this automata.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/FinaleStateAutomata.html#setDefinition(scanner.AutomataDefinition)">setDefinition</A></B>(<A HREF="../scanner/AutomataDefinition.html" title="class in scanner">AutomataDefinition</A>&nbsp;definition)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the definition of this automata.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/FinaleStateAutomata.html#toString()">toString</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a string representation of this object.</TD>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>equals, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD>
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<A NAME="FinaleStateAutomata()"><!-- --></A><H3>
FinaleStateAutomata</H3>
<PRE>
public <B>FinaleStateAutomata</B>()</PRE>
<DL>
<DD>Constructs a new automata.
<P>
</DL>
<HR>

<A NAME="FinaleStateAutomata(scanner.AutomataDefinition)"><!-- --></A><H3>
FinaleStateAutomata</H3>
<PRE>
public <B>FinaleStateAutomata</B>(<A HREF="../scanner/AutomataDefinition.html" title="class in scanner">AutomataDefinition</A>&nbsp;def)</PRE>
<DL>
<DD>Creates a new automata from the specified definition.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>def</CODE> - The definition of states and transitions of this automata.</DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

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<A NAME="getDefinition()"><!-- --></A><H3>
getDefinition</H3>
<PRE>
public <A HREF="../scanner/AutomataDefinition.html" title="class in scanner">AutomataDefinition</A> <B>getDefinition</B>()</PRE>
<DL>
<DD>Returns the definition of this automata.
<P>
<DD><DL>

<DT><B>Returns:</B><DD>the definition of this automata.</DL>
</DD>
</DL>
<HR>

<A NAME="setDefinition(scanner.AutomataDefinition)"><!-- --></A><H3>
setDefinition</H3>
<PRE>
public void <B>setDefinition</B>(<A HREF="../scanner/AutomataDefinition.html" title="class in scanner">AutomataDefinition</A>&nbsp;definition)</PRE>
<DL>
<DD>Sets the definition of this automata. Changing the definition of this
 automata will reinitialize it.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>definition</CODE> - The definition of states and transitions of this automata.<DT><B>See Also:</B><DD><A HREF="../scanner/FinaleStateAutomata.html#initialize()"><CODE>initialize()</CODE></A></DL>
</DD>
</DL>
<HR>

<A NAME="sendChar(char)"><!-- --></A><H3>
sendChar</H3>
<PRE>
public void <B>sendChar</B>(char&nbsp;character)
              throws <A HREF="../scanner/NoTransitionFoundException.html" title="class in scanner">NoTransitionFoundException</A></PRE>
<DL>
<DD>Sends a character to this automata.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>character</CODE> - The character to be sent to this automata.
<DT><B>Throws:</B>
<DD><CODE><A HREF="../scanner/NoTransitionFoundException.html" title="class in scanner">NoTransitionFoundException</A></CODE></DL>
</DD>
</DL>
<HR>

<A NAME="getTransitionFor(char)"><!-- --></A><H3>
getTransitionFor</H3>
<PRE>
public <A HREF="../scanner/Transition.html" title="class in scanner">Transition</A> <B>getTransitionFor</B>(char&nbsp;character)</PRE>
<DL>
<DD>Returns the transition that can be activated from this automata's
 current state with the specified character.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>character</CODE> - A character.
<DT><B>Returns:</B><DD>The transition that can be activated from this automata's current
 state. <TT>null</TT> is returned if no transition can be activated with
 this character from the current state.<DT><B>See Also:</B><DD><A HREF="../scanner/FinaleStateAutomata.html#getCurrentState()"><CODE>getCurrentState()</CODE></A></DL>
</DD>
</DL>
<HR>

<A NAME="getStartingState()"><!-- --></A><H3>
getStartingState</H3>
<PRE>
public <A HREF="../scanner/State.html" title="class in scanner">State</A> <B>getStartingState</B>()</PRE>
<DL>
<DD>Returns the starting state of this automata.
<P>
<DD><DL>

<DT><B>Returns:</B><DD>The starting state of this automata.</DL>
</DD>
</DL>
<HR>

<A NAME="getCurrentState()"><!-- --></A><H3>
getCurrentState</H3>
<PRE>
public <A HREF="../scanner/State.html" title="class in scanner">State</A> <B>getCurrentState</B>()</PRE>
<DL>
<DD>Returns the current state of this automata.
<P>
<DD><DL>

<DT><B>Returns:</B><DD>The current state of this automata.</DL>
</DD>
</DL>
<HR>

<A NAME="getReceivedCharacters()"><!-- --></A><H3>
getReceivedCharacters</H3>
<PRE>
public java.lang.String <B>getReceivedCharacters</B>()</PRE>
<DL>
<DD>Returns a string that representes the list of all characters
 received by this finale state automata.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="initialize()"><!-- --></A><H3>
initialize</H3>
<PRE>
public void <B>initialize</B>()</PRE>
<DL>
<DD>Initializes this state machine. The current state is back to the
 starting state and the received characters are initialized to none.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="toString()"><!-- --></A><H3>
toString</H3>
<PRE>
public java.lang.String <B>toString</B>()</PRE>
<DL>
<DD>Returns a string representation of this object.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>java.lang.Object</CODE></DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>A string representation of this object.</DL>
</DD>
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